Watefall Cake Part 3

Installation of the rose bush on the top tier: procedural textures (vines, flowers, grass, water, whipped cream) and Wave node with Normal Map for realistic irregularities

I’m making steady progress, already three stages, which isn’t too bad:

In this session, adding the rose bush to the top cake and making some texture modifications.

I added procedural textures to the flowers, vines, grass, water, and whipped cream, including the wave node to add subtlety and variation. It turned out to be particularly useful for the cream to use the texture with a Normal Map to accentuate the irregularities.